![]() ![]() Military management is pretty easy as well. Assigning villagers to certain professions is incredibly easy. It's actually really easy to get to the things you want, and do the things you want. Towns has one of the better UIs in this genre. DF will be fixed and even more awesome if this occurs." I need some professionally trained individuals to do some grunt work. I keep hoping that Tarn will launch a kickstarter saying "I can't do this alone. I've recently been switching back and forth between DF, Gnormoria, and Towns in an attempt to discern why I keep going back to DF despite how bad the act of playing is. If you don't love Towns, the issues may cause you to stop playing. I've found that if you love Towns, you'll forgive all of the issues it has. It's a really fun game, with some pretty glaring issues. I've owned Towns for about two years now. Previous sticky threads (Good resources for finding games to play): r/lowendgaming - Game suggestions for yesterday's hardware This includes key resellersįor more information about these rules click here This includes referral links.ĭon't enable, encourage, or link to piracy. State your request/suggestion in the post title.ĭon't insult, harass, threaten, or stalk users. Please ensure that you include a platform in your post if you are looking for a specific platform. ![]() Everyone asking a question just wants advice. Regardless of effort, would multiplayer be interesting? I think it could be but I doubt I'd play a lot of multiplayer games with it.To give and get advice on games, gaming equipment, consoles, hardware, software, board games, gaming books, paraphernalia- anything gaming related.ĭon't bash what people want suggestions on - just point them in the right direction and be helpful. Get to 70-100 gnomes without lag with a stable kingdom! Or mine and purchase all the platinum you can for a 2 million dollar great hall. ![]() Try building a 3 million dollar kingdom with no lag and 70 gnomes. It seems that getting a kingdom up and running, that first few years when it is make or break - that seems to be the more fun aspect for me.īut for a multiplayer game, there would need to be some goals about when that particular game is finished (either resulting with success or failure) Ah yes, I see what you say. Part of losing interest is because I feel the kingdom is stabilized. As it is, I can play Gnomoria all day long but even on 2x speed, it is rare that I got to year 5 on many of my kingdoms before I kind of lost interest. I'd probably try it out once just to see what it was like and then go back to building my own stuff )Įscrito originalmente por navorskatie:I know there have been some multiplayer games that take a looong time to play (such as Civ or Europa Universalis), so any such addition to this game would have to support that kind of long-term play also. Regardless of effort, would multiplayer be interesting? I think it could be but I doubt I'd play a lot of multiplayer games with it. Just to give an example think about this: how would controlling gnomes work? Would each player get to control every gnome? Or would each player get their own gnomes? If they get their own gnomes how would incoming gnomes work? Would they be split evenly? Would the incoming migration of gnomes be based on the value of stuff that each individual player made? What if one player was focused on resource gathering while the other on building? Each decision then leads to more decisions to decide how to handle multiplayer. In many ways it would be like rewriting the entire game from scratch. Gnomoria is pretty far down the single player track and to go back to implement network code would be a huge undertaking. There are a ton of decisions that have to be made throughout the course of a game's development that directly impact how multiplayer would work. The game engine needs to be designed from the start with multiplayer in mind. Sorry to burst the bubble on that one but multiplayer (co-op or not) is not something that can just be added on to a game as an after thought. Escrito originalmente por Coolfeather2:we just need to hope that the dev sees this Even if he did see it, I doubt it will happen. ![]()
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